Object position in Handheld AR - Android

Hi all,

I´ve been using UE for the last few months, mainly for archviz animations. Now I´m working on a Handheld AR to showcase an underground system (kind of a basement stair) but I can´t get the object to be top leveled with the ground. All I can do is the object appearing in origin, above the ground.

I´m sure there is a simple way to do that, but I´ve been searching and trying for a few days now and wasn´t able to solve this. Any tips?

Thanks!

Sounds like you’re identifying the ground plane and then spawning the Blueprint actor at the location of the ground plane?

When spawning the object you can use Blueprint code to spawn it with a Transform offset of -1000 in the Z axis or something like that.

Or precisely move the pivot point of the mesh to be where the ground intersects it. You can do this in the Modeling Mode.

Or if you’re spawning a Blueprint actor you can offset the meshes inside the actor to be lower.

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