Object not visible in game, but visible in editor

Hello guys,

so I have been working on this game and when I add any kind of mesh in my Player blueprint it’s not visible when I press a play button but it is visible when I am in editor. I have unchecked ‘Actor hidden in game’ and checked ‘Visible’


  • Does this occur with a basic mesh, or only when using a mesh that you made yourself?
  • Can you reproduce this issue in a simplified test project?
  • If so, please provide a list of detailed repro steps.
  • Is the object only invisible when looked at by your camera?
  • If you add the mesh to a different blueprint, is it visible?

Could you please zip up that test project and provide me with a link to Dropbox so I can download it? I haven’t been able to reproduce this on my end so I’d like to take a look at your settings.

1- It does happend with a basic mesh.
2, 3
-I opened a blank blueprint project with no starter content
-I made a blueprint class ‘Character’ and I added a camera in it’s blueprint
-I imported a flashlight fbx file and putted it in front of a camera and it was visible in game

4- Yes, I tried to look at it with another CameraActor and it was visible

5- Yes, it’s visible

It ended up as a 10Gb file when I zipped it so I will try to reduce that and upload it as soon as I can.

EDIT: Is it safe to delete Saved file in project file? It seem so take most of the space.

You can make a copy of the Saved and Intermediate files and store them elsewhere, and then delete those from the project. They typically contain quite a bit of data.

Ok, so I reduced it to about 1.5Gb and it will take about 7 hours to upload (63 kB/s upload speed)
I will leave it uploading over night so I hope I will see you tomorrow. Thanks for your help.

Here is the link of a project.

That link doesn’t seem to work for me, it just takes me to a sign in page. Could you please double-check that it is the correct link?

Sorry about that, here is the correct link.

Okay, so after looking at the project, I’m able to see the flashlight after playing. I turn around and look up a bit, and it is floating in the air. Is this not what you are seeing?

Let me know how I can reproduce the issue that you are experiencing in your project.

So now I just opened my project tried to put flashlight infront of a camera again and I can somehow see it, so I guess problem is solved.
Thanks for trying to help Sean, really appreciate it. :smiley:

Sounds like it may be a bounds issue. You can increase the bounds scale in the object properties. I forget the tab name off the top of my head. Just type bounds into the Properties search bar.