I’ve got what I think is a simple problem but i can’t work it out for the life of me. I’m an old hand at 3D but I’m new to Unreal.
I’ve got a bunch of tiles that I want to animate on just the Z axis based on a procedural displacement (or an image map, I’m not picky.) The tiles don’t need to deform. Just move up and down as a whole mesh based on the displacement. Sort of like a bunch of object on water if they didn’t have to rotate.
Any ideas? Point me in the right direction!
Thanks so much,