Object manipulators do not work if more than one device is connected to the same prop

Summary

If I use more than one object manipulator device on the same prob, the set modifications are no longer taken into account (even if the devices have different priorities!)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

1.) Create a prob (in my case a wall) and place two object manipulator devices on this prob
2.) give device 1 the priority 1 and set condition of the prop to 10,000
3.) give device 2 the priority 2 and set condition of the prop to 5,000

Expected Result

The object manipulator device with the higher priority (priority 1) should manipulate the prob and the prob should have a condition of 10,000

Observed Result

The prop (in my case the wall) is not affected by either device and has a condition of 450

Platform(s)

PC

I had trouble with prop manipulators when i started out, since then I have only been using their zones.

They also have another issue and I don’t know if its been fixed, but they only seem to work in round 1, so I’ve only been using them on single round maps.

Mhhh, you’re right - if I activate the “area” the object manipulators work more reliably…

I have now noticed the following things when testing again…

  1. If I set “Area”, then several object manipulators can also be on the prop and the manipulator with the “highest” priority is used.

  2. In my (German) description/translation in UEFN it says “the manipulator with the HIGHEST priority” takes precedence… Well, I actually know that when it comes to priorities, priority “1” is a higher priority than one with the value “2”… But here in UEFN it’s the other way around… → Therefore, the description should either say “the highest registered VALUE has priority” and not “the highest PRIORITY”, because that probably confuses even more people besides me, or just let the priorities run from small to large.

  3. as @Hardcawcanary has already pointed out, the object manipulator devices don’t work quite as reliably without the area activation… → Therefore, improvements should be made here, or, if necessary, only the area variant should be possible.

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