Object looks blurry when up close

Hello,

I’ve got a problem when I look at any object up close in the Matinee Fight Scene Project but in the ShooterGame Project the problem doesn’t occur.

To test it, I migrated a gun from the ShooterGame project to the Matinee Project. In the ShooterGame it looks fine, in the Matinee it looks blurry when seen from really close distance. It’s not texture stream or mipmaps since it’s the same asset. This happens on every asset in the Matinee project.

I attached a screenshot to help you understand my problem.

Thank you

Thank you very much, that was it!

It looks like a depth of field setting in your post process volume.

Look under the Depth of Field setting and possibly the “Near Blur Size” options

Hope that helps =)