'Object Has Wrapping UVs' - What Does This Mean and How Can I Fix This?

Hi, I have this problem in this picture…

I created the mesh in 3Ds , complete with the UVW Map Modifier. I followed the guide in the documentation and exported it for UE4. Now, after I hit build, this happens. What or where should I fix my mesh so that this won’t happen again?

Thanks…

You need to create a second uv in 3ds or just generate unique uvs inthe static mesh editor.

I get what you mean on creating a second uv. And it’s ok now, thanks. But I’m curious about the generate second in sm editor. I look all over, where can I find it? Thanks…

Go to window → generate unique uv

Now you can see it on the right bottom of the window

Ok, I should really check on main menu sometimes.
Thanks everyone