I created the mesh in 3Ds , complete with the UVW Map Modifier. I followed the guide in the documentation and exported it for UE4. Now, after I hit build, this happens. What or where should I fix my mesh so that this won’t happen again?
I get what you mean on creating a second uv. And it’s ok now, thanks. But I’m curious about the generate second in sm editor. I look all over, where can I find it? Thanks…