I am making a project in Unreal Engine 4.27 and after baking lights I have these errors:
Object has wrapping UVs.
I only use Megascans assets. How can I fix this?
If the material looks ok, and the shadow looks ok, it’s not something to worry about
yeah but I think there is a way to get rid of these warnings? I am doing a commercial offer for a game and I think it is unpresentable to deliver a project with such warnings
You can spend time checking the UVs and lightmap UVs. But I used to get levels that always did this, even when there was basically nothing wrong with any of them.
I could improve the situation to some extent, but never actually get rid of the message.
You have to redo the UVs in Blender ( or possibly the geometry tool ), and then regenerate the lightmap UVs from the material UVs. The static mesh tool will do that for you.
thanks, so it is a common problem and actually isn’t a problem at all?
Overlapping UVs is totally valid on some models, for instance.
Like I say, only a problem, if the material or shadows look wrong.