Hi,
I have imported my scene from 3ds max, format fbx.
I addes a uvw map and an unvrap map at each object before exporting.
In unreal I have this issue with any objects.
I don’t know if it’s a problem with the objects or with the textures.
Any suggestion of the cause or any tips to correct this error?
Thanks a lot for the answers!
Hi,
thanks for the answer.
Yes, in 3ds Max i use UV map for my model and then I add an unwrap map.
Isn’t this right/enough?
If possible, can you provide me sone tutorial to adjust my problem? (in the link above I didn’t find a sufficient answer…)
Thanks!
Thanks for the answer.
Obviously i wasn’t waiting hours in front of the screen waiting for any answers: i tried other unwrap methods instead of the first I used when I found those errors!
It seems that with a correct Unwrap (not the simple and fast I used previously), the objects that gave me the error before now are correct.
Finally this is the solution.
Thanks for your help.