Hello everyone. I wanted to ask for information. Do the twinmotion objects, or even those downloaded from quixel megascan, cast shadows on the floors if hit by artificial light? It doesn't even happen to me with the patch trace active
Hi ,
For each light source you add into your Twinmotion scene, it will have a Shadows setting that determines whether the light will cause objects to cast shadows. By default, this setting is off, so you need to enable this setting for your lights that you want to use for shadows.
Best,
Raghib