Object Collection Issue w/ VR Template

So I’m trying to add a collection system. Basically collect up to 10 objects (same meshes and BP) and then trigger something. I know how to do it however the right and left hands act like two separate actors. Basically If there are 10 collectible meshes and the left hand picks up 6 and the right picks up 4 then the game won’t recognize 10.

Im trying to find a way for this to act as one actor. I’ve tried doing it with the MotionControllerPawn but for some reason when I try to do an overlap event over the mesh it wont work. I guess it’s only the body. The BP_Motioncontroller is what drives overlapped events with hands but it records the hands as two separate actors.

Any ideas of how I can get it so when the left hand picks up the collect able and then the right hand does it will equal to 2?

Nevermind. Im stupid. Instead of doing it within the Hand BP’s I’m just going to do it in the level blueprint