So I’m trying to add a collection system. Basically collect up to 10 objects (same meshes and BP) and then trigger something. I know how to do it however the right and left hands act like two separate actors. Basically If there are 10 collectible meshes and the left hand picks up 6 and the right picks up 4 then the game won’t recognize 10.
Im trying to find a way for this to act as one actor. I’ve tried doing it with the MotionControllerPawn but for some reason when I try to do an overlap event over the mesh it wont work. I guess it’s only the body. The BP_Motioncontroller is what drives overlapped events with hands but it records the hands as two separate actors.
Any ideas of how I can get it so when the left hand picks up the collect able and then the right hand does it will equal to 2?