I’m new to UE4 and was hoping someone could help me with a packaging issue I am experiencing when packaging for HTML5 and Mobile.
Specifically: the main static mesh is tearing up and turning black and stringy when exported to HTML5 or Mobile. However there is no issue when exporting as a Windows project. I believe it maybe an issue with the mesh/model. The model was created in Blender and exported as an OBJ to be imported into UE4 using version 4.7.2.
Here is an image of the exported project on mobile:
Thanks for any help in advance!