NVRTX 5.1 caustics review (ish)

That was what I was wondering. I know that multiple scattering events are usually pushing real-time PT further than it can practically go (with current algorithms), but I was also aware that the callisto protocol supported what it called ‘ray-traced transmission’ on fleshy entities, so I was curious if advancements had been made in the space. Although perhaps I should ask, how do you differentiate scattering and absolution?