The GI lag and denoiser ghost are the major issues we are currently working on as I mentioned above, hopefully, dlss3.5 can handle those scenario very well. If you limit the bounce count to 1, GI screen space update will be much faster, try those cavs r.raytracing.globalillumination.max bounce 1, r.screenpercentage 50,r.streamline.dlssenable 1(dlss3,you need to enable hardware acceleration in your windows graphics settings)
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