@Miguel1900 The default pipeline is based on old RTGI which shot screen space rays, if you hit stat GPU you can notice the familiar pass introduced in UE4. Press 1 just turn off HWRT and HW Lumen, so SWLumen + VSM is the fallback.
@Miguel1900 The default pipeline is based on old RTGI which shot screen space rays, if you hit stat GPU you can notice the familiar pass introduced in UE4. Press 1 just turn off HWRT and HW Lumen, so SWLumen + VSM is the fallback.