This is my first post in the new forum! I’m loving it already. Every day I find something new and exciting here!
I have been going completely crazy since UE4 was announced :eek: Honestly, I was expecting UE4 to come out at 2015 or so :rolleyes: especially since UDK version 03-2014 was released only about 20 days before the UE4 release.
Anyways… I would like to bring to your attention Nvidia WaveWorks, a technology that I personally have been dreaming of since I got my hands into ue2 back in the ut 2003 days when I pretty much started getting into game developing.
I believe it was originally announced about a year ago during the GTC 2013 Keynotes.
(Watch about 8 mins in.)
You can probably imagine my reaction when I first saw that!
A few weeks ago nvidia uploaded this video which explains things in more detail.
Now the question I want to ask is: are there any future plans of integrating something like this into UE4?
IMHO it is such a wasted opportunity, there is literally like only one game that has something close to this, ACIV Black Flag (and we all know that game is awesome). I’m surprised that WaveWorks doesn’t seem to get that much attention.
What are your thoughts on this?
I’m curious, would you use something like this if it was available or is an ocean shader with perhaps some clever animations enough for your needs? (assuming you need an ocean in your game).