Hi,
I’ve posted a fork of UE4, where WaveWorks is integrated on a branch. https://github.com/NvPhysX/UnrealEngine
There is only a simple example so far, no real content, no ships, etc., but that is in the works too.
–Mike
Hey Mike,
Thanks for the post about
Happy Holidays.
Nudlegaru
(Nudlegaru)
January 2, 2015, 4:38am
22
Hi,
I’ve posted a fork of UE4, where WaveWorks is integrated on a branch. https://github.com/NvPhysX/UnrealEngine
There is only a simple example so far, no real content, no ships, etc., but that is in the works too.
–Mike
Great thanks! And happy new year !
TK-Master
(TK-Master)
January 2, 2015, 9:44pm
23
Hi,
I’ve posted a fork of UE4, where WaveWorks is integrated on a branch. https://github.com/NvPhysX/UnrealEngine
There is only a simple example so far, no real content, no ships, etc., but that is in the works too.
–Mike
Wait are you serious right now? I have been asking for since UE4 came out! best Christmas gift ever! thanks a ton for posting it Mike or I would have missed it
I’m compiling as we speak… I know exactly what I will be doing weekend :o
It’s not only WaveWorks being implemented, it is the GameWorks library itself including VXGI, FLEX, Turf , HairWorks, and a few others!
Check out the discussion going on in thread for more info: NVIDIA GameWorks Integration - Asset Creation - Epic Developer Community Forums
TK-Master
(TK-Master)
January 2, 2015, 9:59pm
25
Yes I was just reading thread is some really awesome news indeed! I’m super excited about FLEX especially (soft body physics, interaction with cloth etc. is the future!)
would be most fun indeed. I hope its easy to get GameWorks into UE and that it has editors and not coding
They will be adding ways to use the features through the editor. For example WaveWorks is just a node you add to your material graph along with the regular ocean material setup. To adjust the settings there is a slate based panel that is used to modify the wave/wind intensity, etc.
So don’t worry, you don’t need to do any coding to use the system, although you can if you want to.
Great. Always wanted to check out the GameWorks technology.
Am i to late to the party https://github.com/NvPhysX/UnrealEngine seems to not be available. ?
Flakky
(Alexander Blintsov)
January 3, 2015, 8:01am
30
It is available. You have to login to GitHub.
Sweet was so excited did not notice i was logged in with a difrent account.
Cheers!
I am not sure that we will be getting official waveworks support, Check out github pull request
https://github.com/EpicGames/UnrealEngine/pull/879#issuecomment-85022307
Hello there!
is my first post in the new forum! I’m loving it already. Every day I find something new and exciting !
I have been going completely crazy since UE4 was announced :eek: Honestly, I was expecting UE4 to come out at 2015 or so :rolleyes: especially since UDK version 03-2014 was released only about 20 days before the UE4 release.
Anyways… I would like to bring to your attention Nvidia WaveWorks , a technology that I personally have been dreaming of since I got my hands into ue2 back in the ut 2003 days when I pretty much started getting into game developing.
I believe it was originally announced about a year ago during the GTC 2013 Keynotes.
(Watch about 8 mins in.)
https://youtube.com/watch?v=A84v7lbdcYg
You can probably imagine my reaction when I first saw that!
A few weeks ago nvidia uploaded video which explains things in more detail.
Now the question I want to ask is: are there any future plans of integrating something like into UE4?
IMHO it is such a wasted opportunity, there is literally like only one game that has something close to , ACIV Black Flag (and we all know that game is awesome). I’m surprised that WaveWorks doesn’t seem to get that much attention.
What are your thoughts on ?
I’m curious, would you use something like if it was available or is an ocean shader with perhaps some clever animations enough for your needs? (assuming you need an ocean in your game).
If you read above, you will see that in fact we are getting official support of WaveWorks, and even a repo from NVidia with it already implemented, still needs some work, but its compilable and usable.
Roxicex
(Roxicex)
August 1, 2015, 7:28am
34
They will be adding ways to use the features through the editor. For example WaveWorks is just a node you add to your material graph along with the regular ocean material setup. To adjust the settings there is a slate based panel that is used to modify the wave/wind intensity, etc.
So don’t worry, you don’t need to do any coding to use the system, although you can if you want to.
That hasn’t happened yet and it is questionable if it will and if when.