Nvidia SIGGRAPH keynote highlights upcoming Unreal Engine rendering features for consumer GPUs

See the timestamps in the video description to skip around (see also the related Nvidia blog post).

Looks like the raytracing tech demoed at GDC 2018 won’t require multiple workstation GPUs for much longer (apparently the new consumer GPUs will finally be announced this coming Monday at Gamescom). Suffice to say it’s encouraging to see why they’ve left realtime GI mostly languishing for so many years…

Amazing work, Epic devs! :wink: