Dude i will test it for you thanks so much !
If you mean FaceFX (I donât believe FaceWorks exists) You can find more information and know when it is released. https://unreal.facefx/
Thank you very much Please just post it or DM if you have an issues.
I think he meant : https://developer.nvidia/faceworks
Ohh right! Sorry about that completely forgot about that! So many GameWorks technologies now!
Iâd be interested in the results of that test as well, considering mine and Roberts branches are no different, I only have an NVIDIA card, im wondering what the could be.
Can you just confirm that inside the package game under Engine/Binaries/ThirdParty you have the HairWorks Folder and the dll inside?
Confirmed, the hair does appear for a split second in a packaged build, so its not an with the actual packaging, but the execution. Works fine in a non packaged build. Will need to do some diagnosis at some point.
with branch it failed to package aswell but it look longer than your default branch
is very strange, The default NVidia project will pacakage and i can see the hair just fine, But the NVAllTech demo wonât⌠I am currently uploading the nvidia hariworks into a ZIP for you to try and build and see if itâs visible⌠I canât seem to find anything different with the projects⌠I am completely confused.
So for you itâs failing to package completely⌠is rather strangeâŚ
EDIT: Can you both try to donwload and then build project, Itâs the Nvidia hairworks default project
i started project with the default nvidia editor and it failed again
That is because you are using the default Nvidia branch, will cause the editor to not package. Please use my branch it will fix the package but we are unsure if the hair will actually show up or not, For me itâs fine but other people are reporting lots of different results, we are figuring it out!
okay will report back with your branch + project
one question what did you add to the project to make the project packaging work?
edit : BUILD FAILED againâŚ
Absolutely nothing⌠I compiled the NVidia one and everything works perfectly on my end⌠I recon itâs something the All Tech project⌠But i canât figure it out⌠Itâs a test to see what builds and what doesnât!
EDIT: If the build fails could you please send me the logs in the project/Saved/Logs folder Upload them onto pastebin or something like that, Then it will give me some idea of what I can do!
my log file when packaging failed ⌠://www.file-upload.net/download-10731955/HairWorksDemo.log.html
Right isnât an, You just havenât built the Game Binaries that all just follow these instructions then you should be alrightâŚ
Build the âDevelopment Editor Win64â
Build the âDebugGame Win64â
Rename the âUE4Game-Win64-DebugGame.target.xmlâ in Engine/Build/Receipts to âUE4Game-Win64-Development.target.xmlâ
Opened HairWorks sample in the Editor then File-> Package Product -> Windows -> 64-bit
EDIT: Then just clarify when packaged that the HairWorks DLL is in Engine/Binaries/ThirdParty/HairWorks/GFSDK_HairWorks.win64.dll for the packaged game if not please copy it manually from the UE4 Source
okay allright
will do one :
Build the âDevelopment Editor Win64â
Build the âDebugGame Win64â
Rename the âUE4Game-Win64-DebugGame.target.xmlâ in Engine/Build/Receipts to âUE4Game-Win64-Development.target.xmlâ
and then report back
edit: again FAILED⌠://www.file-upload.net/download-10732250/HairWorksDemo.log.html log file
Are you sure you did everything correct?
line in the log
[2015.07.01-12.30.49:218][551]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt âUE4Game-Win64-Development.target.xmlâ. Check that target has been built.
means it cannot find that receipt⌠Make sure you have renamed it or it will not build correctlyâŚ
OPS my fault, it was like : UE4Game-Win64-Development.target.xml.xml⌠thats why it couldnt find it next tryâŚ
will report back
edit: IT WORKED! looks perfect ://prntscr/7nli2z thanks so much robert⌠so it means i can use my project and package it? ⌠you are my hero
Right thank you for that! Now narrowed it down⌠Itâs something to do with the project! Thank you for testing that for me!
EDIT: I have no idea whats up the project, I cannot see anything to stop the hair being glitched in the Project,I have tried the Lights to see if itâs a VXGI, No luck there, It all works in the Editor, I wonder if someone from either NVidia or Epic can help us answer question, We have seen itâs possible to package hairworks, We just canât package particular project, Itâs very frustrating and I canât for the life of me figure out
hi im new to gamework, can anyone have a simple instruction on how to install it in ue4? i download the zip file