NVIDIA GameWorks Integration

I didn’t even try to add flex fluid because of Niagara, but I think it’s still possible to have flex fluid rendering. I’ll look into it.

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i think flex and flow fully support and nvidia volumetric lighting and 4.27 is perfect branch.

Flex with fluid render maybe

After compiling the engine I got some errors in Visual Studio 2019.

Despite that I could open engine, but Flow doesn’t render (plugin is enabled)
I tried using Emitter on the actor but It didn’t help…

Sounds like a lot of work, to get Flex rendering working with UE4.22+, but it doesn’t stop waiting with bated breath.

I haven’t seen anything comparable, from Epic or otherwise. Nor do I see any planned.

would be fantastic if it was brought up to snuff.

Anyone was able to make flex fluids work ?

I have added VXGI/HBAO+ to 4.26 Gameworks branch I have been working on. It is still in an erroneous state, but almost there. If anyone is interested in helping I will try to resolve the remaining errors left in the merge. I will also fix Flex fluids that is missing from the branch when I can.

https://github/CytokinetikGames/UnrealEngine/tree/4.26-GameWorks

Thank you so much for your branch! Just a quick question about the future of Unreal GameWorks. Since UE5 has removed will it hinder the possibility of merging GameWorks tech with UE5? Mostly for Flex since there is no other reliable alternative for soft body physics in Unreal. Thank again for the amazing work in keeping UE4 GameWorks alive!

You can still manually compile with the current UE5.0 source release, but yes, these older methods are dead unless using UE4. UE5 will offer expansive alternatives in the future. The engine has also migrated to double precision, etc…

Interested in adding Nvidia flex to 4.27 project for the cloth tearing, but the GitHub links in the thread are all dead :smiling_face_with_tear:

It looks like NVIDIA removed their repository. There are a number of other forks of it available, kicking about, including some of the fantastic community ports above. Unfortunately not a lot of support for 4.27 yet, but hopefully soon!

https://youtu.be/7N_rCyjmIBo