NVIDIA GameWorks Integration

Ok, it worked. What about setting the output folder to anything other than the project folder?

output? is it package game?

Where can I download full gameworks? Looking for WaveWorks in particular.

EDIT: The github page listed () is giving me 404 Page Not Found.

Maybe, done it all manually again. Cheers for support.

Link your Unreal and your github accounts (done in the unreal account settings).

Hey guys!

Do some of you know how to use the ā€œWave Works Shoreline Captureā€ plugin with WaveWorks?

I’m struggling with taking the pic because the result is just a blank screen…

Thanks in advance!

VXGI 4.18 was officially updated 3 days ago. I’ll eventually add a more complete 4.18 gameworks version on github including it!

waiting i hope so like a 4.17 because its perfect branch
please dont forget any gameworks

Is there any way to use blast plugin with launcher version of ue4? Or it still requires source version because of some modifications?

While blast is a plugin, it still requires lots of engine changes too.

I updated my gameworks fork to include recent VXGI fixes and removed HairWorks (as the branch I included it from had issues on packaged projects).

You can find the repo : https://github//UnrealEngi…4.18-GameWorks. It also contains additional fix mentioned : /issues/443 which fixes the crash on editor exit.

is based on 4.18.2 release and now includes Blast, Flex, Flow, HBAO+ and VXGI.

Not matter what i am doing, get the same error when building the solution.

is what i have done:
Reinstalled VS2017
Uninstalled VS2017, restarted computer and installed it again.
Installed VS2015, removed it again after it did not work.

I am using the build from: https://github/MaximeDup/UnrealEngine/tree/4.17.X-GameWorks

Any ideas what i am doing wrong?

4.18 full gameworks in volumetirc light please include

Updated my GameWorks repo now for 4.18.3 and added NVIDIA Volumetric Lighting. Link: https://github//UnrealEngine/tree/4.18-GameWorks

thank you sooooo much. realy thanks man:eek:

mr. ** why you remove hairworks in yourbranch gamworke 4.18**

oh no :frowning:

4.18,3 gameworks
**,**many, many many thanks !! :slight_smile:

Can you add waveworks to your 4.18.3 branch ?

, your 4.18.3, branch is impressive
Thank you very much, !!
You are Great !!

Can you also merge waveworks to your branch ?

I explained on earlier post:

Hairwork samples didn’t work in packaged builds so there was something broken. I don’t have time to investigate it and I’d rather have working build than something that almost works, so I just reverted the HairWorks merge.

WaveWorks which we get from NvPhysX repo is only for NVidia GPUs so I have no interest in merging it. All other tech in that GameWorks repo should run on both Nvidia and AMD GPUs.