NVIDIA GameWorks Integration

Waveworks would be cool too.

Waveworks have update 11 days ago /tree/UE4_WaveWorks_4.18

Oh, wow! Thanks! :smiley:

Stupid question most likely: is there a up to date branch with all nvidia game works implemented at once? Blast, Hair Works, VXGI, FLOW, FLEX, WaveWorks?
. 4.17 version is a 404 error on github.

I would like to get my hands and try to build some demos and learn it :slight_smile:

Also I found jawdroping demo in unreal of ** GRB is there anyt version of ue4 on github with ?**

Did you do the basic initial setup of GitHub + your UE account? https://wiki.unrealengine/GitHub_Setup

I wasn’t logged in ~_~’ didn’t notice that. Cloning right now :slight_smile: So excited :slight_smile:

any though on GRB ?

Oh and I wonder. If i upgrade alter on from branch 4.17.x to 4.18.x will my blueprints break completly? or they should work, maybe need recompiling and some minor fixes?

@ Does have flex as well? Thanks!

any way you could integrate VR graphics 4.17 i’m having so much trouble. Thank you for all your work it’s amazing! @

Hi ,

i’m using your build 4.17.2+gameware and i’m practicing with VXGI and all, thank you very much for your work! I can’t figure out how to make Nvidia Vol lights work though.
Are the volumetric lights included by Epic from 4.16 the same as Nvidia ones? May them conflict somehow? I’ve managed to get some volumetric lights in a test but if i switch off NVIDIA vol lights, i’ve the same result, so i guess it’s the included ones i’m using right now…How to use the NVIDIA ones?
thanks!

There’s no official flex 4.18 yet :stuck_out_tongue:

If i do it , it’ll probably be on another branch, but why not, just need to find the time !

It can be tricky to get started with Nvidia Volumetric light, i usually use the demo maps from Nvidia as reference! But it’s definitely there and working ^^

Also: i realised that current wavework version from github requires CUDA processing, which means no AMD support.

Hi, mb you update flex version in project?

Hi , thanks for the answer…I’ve managed to have some vol lights (both directional and spot light) but they are working no matter if i shut off Nvidia vol lightning, so i suppose i’m using the ue4 ones, its own integrated solution (which i’m not understanding if it’s a totally different technology or is it simply the nvdia one which has been integrated) …I’ll try to find the demo maps from Nvidia as you sayd, have you any links to provide at hand? 4.17.2 is your last up-to-date stable version with complete gameware addictions is that right? Thank you very much for sharing your work!

Hi ! Can you rebuild 4.17.2 without Volumetric and VXGI? And update Flex =)

Hi , can you rebuld 4.17.2 without VXGI and Volumetric Ligh. And Update Flex?

Has anyone experienced problems when rendering flow near other transparent objects?
And if so any solutions to ?

I cant figure out how to change the draw order so flow always draws on top of everything else, I’ve tried changing the translucency priority on the grid actor and the emitters but didn’t seem to have any effect.

I can upload a picture tomorrow.

how can i merge all the brunches together i am new to stuff.

Hi everyone,

I just started working with Flex recently and have a quick question:

Is it possible to have fluids/particles of different Flex Containers interact/collide with each other?

e.g.: Having one Flex Container for sand and one for water, with different physical properties and have them interact with each other?

hi everyone
sorry if i ask any stupid questions, I am a new beginnner in Unreal, just download the merge branch 4.17.2 that made, and already debugged
I am a little bit confused, how can I open a project in Unreal with all the merged plug-in?

Right now for example if I want to use flex and blast at the same time, I can only use them in different project with two unreal project opened,
did I do anything wrong or open the project from the wrong file order?
Or I need to merge the plug-ins personally from Git?

Am I reading branch right?

At the top, it mentions Waveworks, but it’s not mentioned in the README.

It looks like it’s got Blast, Flex, Flow, VXGI, HBAO+ and Hairworks?

**Thanks for your ā€œNvidia GameWorks builds | 4.17.2ā€ @. but I could not add TrueSky to that, which the same way as i did before for Nvidia VXGI 4.17.2.

Could it be a suggestion for that? - I mean, is it possible to add TrueSky?**