@WindyStrife
Can you explain what do you mean by package? I’m still new to UE4 and only found : .unrealengine/latest/INT/Engine/Basics/Projects/Packaging/.
Did you run GenerateProjectFiles.bat script before compiling engine?
Try adding on top of that file with errors (PhysXLibs.cpp) and rebuild whole engine:
#define UE_PHYSX_SUFFIX
Also maybe try opening an on NVIDIA (not mine!) UE4 repo
You can open the phyXLibs.cpp in VS2015 , there is must be a simple modify PhysXSuffix like other code. Well, my english not good ,if you don’t understand what i say. I will give you a picture that how modify it hours later.
I understand that NVidia’s integration changes the source code quite a bit, however, would it be possible to engineer an Nvidia GameWorks plugin? would make life so much easier for us peons
Hello,
I’m experimenting right now with latest build of waveworks for unreal 4.15. Did anyone played a bit with ? is there any documentation? the shreline distance field texture generator seems to be broken
Hi man, I know it’s too much to ask but is there any way you could push a 4.16 Gameworks version with Hairworks included? I’m trying to build using your commit prior to “remove Hairworks” but it kept failing to compile. Cheers!
If there’s missing libraries while compiling, you’ll have to get those libraries from the official Nvidia repo. of the associated package.
Again, for people who wants to do it themself , it’s straight forward, grab Git bash, go into a directory:
git init
git remote add originEpic https://github/EpicGames/UnrealEngine.git
git remote add originNvidia .git
git pull originEpic 4.16
git pull originNvidia FleX-4.16.0
git pull originNvidia VolumetricLighting-4.16
git pull originNvidia HairWorks
check for potential conflict merge, done.
If you really want to add VXGI to 4.16 you can check how i did it in my old 4.16 Gameworks build linked in signature. There’s a graphic interface update that i had to deal with.
I really appreciate you taking time helping us folks on . is already more than I asked for. I’ll figure out the VXGI merge from your suggestion. Kudos from Vietnam!