NVIDIA GameWorks Integration

Will HairWorks and Waveworks be updated for the UnrealEngine 4.16?
How long does it take to wait?
We will be grateful for the answer!

@: Any news on VXGI release for UE4.16? Thank you.

When will hairworks for 4.16 be released? Please tell.

hello everyone i its been a while since someone posted something on subject. but i would really appreciate help, whenever i use linke : ; nothing shows up on gethub, i cant find anything on gethub with nvidia gameworks, i don’t know what to do, i am not that experienced with gethub but i am trying my best. and i am very confused as to why the links aren’t working properly.

Hi. What kind of package do you have with HairWorks?

It’s on the way. If you want to get it earlier, please visit https://github/niexuchina/UnrealEngineHairWorks/tree/4.16-HairWorks1.3

Thanks, looks like got broken during a merge. We’re currently refactoring the fluid surface rendering (which is what change relates to), should get cleaned up in the next push.

It’s times like that I reach for the forum ‘like post’ button before remembering there isnt one . Like!

Hello, Hairworks wasn’t the. I just ported the other GameWorks to 4.16 2months ago and it was a bit dirty code and there, while overall failling to package.

I did not completely port Hairworks to 4.16, and actually stopped in the middle of the job.

@. : any plan to add waveworks with the new 4.16 volumetric fog plase ?

Please help, I already do not know what to do! Does not want a build. Tried a lot of solutions, but without success. I used branch (https://github/sieumeo/UnrealEngine/tree/VXGI+Hairworks+Flex+Flow). Can you suggest a solution or a similar branch with Flex + Flow? I have other branches, but not all, through time.
are my steps:
Run Setup.bat, answer “N” when it asks you about overwriting some files - otherwise it will replace new NVAPI libraries with old ones, and UE4 won’t build. (But he did not ask me anything.)
Run GenerateProjectFiles.bat
Open UE4.sln, build UE4 and ShaderCompileWorker projects. I use: Windows 10 Pro 15063.413 and Visual Studio 2013 Ultimate. Thanks in advance.

Does casting shadows from Flow components on other objects (or casting shadows on Flow ) works in recent version? The same question for light: can Flow components reflect light?
If any of these works I would be grateful for simple step-by-step guide how to set it :slight_smile:

@RuTzoT

I recommend You to.
get Visual Studio 2015 for UE4 and libraries compatibility, and project packaging. Install .
get Build Tools 2015 Update 3 The release is also available via a standalone Build Tools 2015 Update 3 installer. Install .
get Windows SDK 8.1 Windows SDK 8.1 if not full instaled in your system.
get Windows SDK 10 for new upcomings changes, install if you want.

My advice it’s You extract the repo to an folder and run setup.bat normally, and again extract the repo and overwrite the last extracted folder, and do not run the setup.bat after .

Delete all Intermediate folders and Saved folder

Generate projects.

Build

Etc…

Anyone having issues with VXGI and VR using the Vive?

I notice that on the left eye I have no shadows and on the right eye I have shadows, giving pretty bad results in VR…

Is there a solutionj for that, since ( looking around ) I’m not the only one experiencing ?

@ .

Hello, I tried to install your branch (https://github/MaximeDup/UnrealEngine/tree/4.16-Old-GameWorks), but it fails compilation.
Could you help me to solve problem?

sigh Looks like there’s a lib missing :stuck_out_tongue:

Drop file in …/Engine/Plugins/GameWorks/NvFlow/Include/win64/NvFlowLibRelease_win64.lib

https://drive.google/open?id=0B1pAHM5xWbysYmRkMHk4T0xkRHM

Please keep in mind you cannot package anything with build. It’s merely to play around, you might even crash etc… 4.16 build is a pre-released from 3 months ago.

.

Aa, very sorry (
Flow and Flex are few in anybody integrated into UE4. Well, good luck with integration!)

version can work well in editor but when i package it’s failed :cry: i have just tested in many projects :frowning: failed package in “module.engine.29_of_39.cpp” :frowning: can you fix it?? @LukaszPJWSTK

I think you need to use github desktop to prevent error :smiley:
i used to see eror when i download unrealengine-wavework.zip in github :smiley:
if you use github desktop to download repo it’s no error :smiley: i tested :smiley:

version can work well in editor but when i package it’s failed :cry: i have just tested in many projects failed package in “module.engine.29_of_39.cpp” can you fix it?? @LukaszPJWSTK