How do you get Gameworks? Even though I have associated my github account with UE 4 I still get a 404 on the Github branch page.
and the Github setup wiki is approved for 4.3 and 4.6.
Has anything changed with 4.9?
Is game works simpler to install now?
How do you install it now?
Check my signature for the link. If your getting a 404 error still, then your account is still not associated. The process is no different to previous versions, you have to compile the engine, itâll be a long time before its available as just a drop in plugin.
Are you able to access the Official UE4 repo? You may need to get in contact with Epic, as I have no control over who doesnât have access, if you have access to the official UE4 repo, you have access to mine.
That is the UE4 repo, where the source code for UE4 lives. If you cannot access that, then your account is not properly linked, and you will have to get in contact with Epic
Is the 4.9 branch your using the NVIDIA one? Or my branch? If its mine, can you try the NVIDIA branch just in case I have done something wrong. Otherwise if it was the NVIDIA branch then mine should perform the same if of course I havent done something wrong.
If anything, I would expect my 4.8 build to be the broken one, since at the time I was using it for a project that used TrueSKY and I integrated that part myself in addition to VXGI. I wouldnât expect it to actually get faster as a result of something like that though, if anything in the case of me making a mistake it should have gone slower. Visually, thereâs no difference between the two aside from 4.9 having the contrast tuned higher in the post process, which wouldnât add so much extra to VXGIâs render time.
Alexeys branch (The first link) is in active development, that might be why its running slower. The official NVIDIA branch (The 2nd link) is the one I have integrated into my branch, I have yet to test any performance, but it might be worth trying the official NVIDIA branch one and see if it does infact perform differently to Alexeys
Good point. So, I ran the test again on a freshly downloaded and compiled build off the official Nvidia branch. 's the results:
The difference is so tiny that it probably only happened to be when I pushed printscreen as opposed to anything specifically broken in the other branch, nothing even close to what 4.8 was giving me.
Could you be more specific? What instability? What branch? How complex is your material, how is it setup, etc.
If it is my branch, then bare in mind that it is still a work in progress, there may still be some issues outstanding, as I work on my demo project for GameWorks, I will do what I can to improve stability and performance.
That still doesnât describe the, when you say instability what do u actually mean? It stutters, freezes, crashes, etc. It may just be that the quad tree generated is too much for your machine, you might want to play with some of the settings on the WaveWorks Component (MeshDim, MinPatchLength, AutoRootLOD) as the default generates over 7000 patches when looking to the horizon.
Galaxy thanks for the reply but maybe i didnt explained my problem well⌠i found out that the hair is only simulating if you rotate it⌠and if you move it, its still stiffâŚ
is my problem : - YouTube
Not sure on the translation aspect, I think thats just how its been implemented, only uses rotation/bone animation. As for your animation, it looks like you either have the mass scale set too high (so basically its too heavy) or you have no damping. You should be able to soften it out, so it doesnât move so quickly.