No idea. Try loading the NVIDIA Flex demo project and see if they work. Or otherwise share your project with me so I can see if its working properly or not.
The Flex demo project I found was in the link provided by CryZenX at watch?v=Sr7ptXOUHMo
Works in your build, cheers. Surprisingly fast (my goodness Nvidia really wants to destroy AMD and Intel GPUs with Gameworks).
One thing though, does anyone know where is the official Nvidia Flex demo project?
Edit: OK scratch that I found it (USE ONE), itās in the Flex branch at /tree/FleX/FlexProject
Well to clarify, I had to reformat my computer over the weekend and Flex and everything worked perfectly before then. I have reinstalled UE4 and got the latest builds recompiled without errors but the flex interactivity no longer worksā¦is it possible I missed some critical files outside of unreal? Do we need any files from nvidia for it to work?
No you dont need anything outside of the repo. Maybe GPU drivers? As reported, FLEX is working for him, and is also working for me, using my build, so it will be a configuration with your machine I suspect, especially considering you just reformated.
EDIT: One thing that did occur to me, if your running in mode, FLEX will not work. So make sure your running in mode.
On the Nvidia side, I believe you just need the Nvidia GPU drivers with as well (āfull installā of Nvidia drivers). No CUDA needed, thatās for sure.
Testing out VXGI with emissive materials using actual video files.
Was running at 90-120fps constant on my MSI 980 TI but recorded at 1080P @ 60fps
v=Nef7f7C10wM
Wow. Nice interactivity with video materials to boot. UE4 + VXGI does appear to be the frontrunner for full dynamic GI in games.
Has anyone tried VXGI on AMD? Hard to find resources whether it will work well on AMD (probably not the NvPhysX branch anyway?).
Update: VXGI + HBAO + FLEX + WaveWorks + HairWorks* confirmed working with latest. Have a good week playing with it all!**
*At least with Nvidia demo material etc.
I thought GameWorks would be really slow but Flex, WaveWorks and HairWorks seem to run OK thus far on my GTX660M. HBAO is not too bad. VXGI is quite different, of course. Certainly requires a card to even develop with it.
Hi!
I wanted to compile the Nvidia version of the engine, but I got stuck at GeneratingProjectFiles.bat. When I run it, it says something about missing .NET Framework 4 and mismatch between processor architect and MSIL. After that,it says Windows SDK 8.1 is missing. After installing Windows SDK, I could open the project files with Visual Studio 2013, but it says itās incompatible with these files⦠My processor is an AMD FX8150, if it matters.
's a picture of command prompt:
Got it working, thanks for the update!
Anyone got tips though for making the hair look more like in the Hairworks viewer?
The hair strands are pretty thick and the materials look off. It also seem to ignore the settings I made in the tool.
Wow great sample. Would you please provide your sample so we can try it out? Thanks.
Particle lighting is planned, but I canāt say when.
I just did a quick test with DF shadows, and they seem to work as expected for spot lights, but the DF shadow setting does nothing for directional lights, i.e. a regular shadow map is used even when DF is requested. Is that what you observe?
Iāll take a look at building the VXGI branch for Linux. It shouldnāt be too hard to just disable VXGI completely based on platform.
VXGI can work on OpenGL - although it requires a special build, and there is no GL integration code for UE4.
Iāll pass your request to .
EDIT: I sent you the new DLLs, see the PM.
Canāt wait xD
Hi people, is there any documentation on using game-works integration build? (4.9 with with VXGI, HBAO, hairworks, and all that good stuff); As in *settings *and how to change them - I want to edit stuff like HBAO intensity, colorbleed of vxgi etc.
Iāve only used VXGI on my HD 7850, it absolutely works but as youād expect itās too much for that class of GPU.
I havenāt seen anyone anywhere with one of the current high end AMD cards trying it out.
Hi , I replied to your PM.
Unfortunately you will need to wait a little longer, still having issues building.
There is some doco in my branch, check the root directory, there are a couple of docās on how to configure things for VXGI and HairWorks at least. FLEX there is some doco in the branch somewhere. There is also doco in the official NVIDIA branches.
Cheers, indeed youāre the only one whoās commented on AMD VXGI from what Iāve searched.
I canāt get past the Shader Compiler Worker 1/1000.
Iāve tried rebuilding the program individually with no luck; every time I start up, I get that error.
Open the console and type ār.hbao.enable 1ā its defaulted to disabled by default it seems.