NVIDIA GameWorks Integration

Well, when I tried to rebuild the ShaderCompilerWorker it gave me error:

And when I try to build whole project it gives me .

and, of course I have the rights to run, tried to run in administrator mode but same error. Sorry for posts.

Not sure what difference it makes to ā€œBuildā€ and ā€œRebuildā€, since I’m very green, but I selected ā€œBuildā€, not, ā€œRebuildā€ and I have compiled the shaders just fine and working on compiling the whole project. No errors have cropped up just yet and I am on 200/1521 processes. What process number does yours fail on?

And I also didn’t get the ā€œOverwrite fileā€ message at the beginning of downloading the project files from the setup.bat either.

Thats a sign that certain files have been over written. If you are pressing N when prompted and still get the error (or not getting prompted at all), then after setup.bat has finished, copy back over the ThirdParty\NVIDIA
vapi directory replacing all.

Not that I am aware of, but I really didnt do any FPS testing, plus I have a NVIDIA Titan X, so probably would notice.

Sorry guys it appears that I did miss a couple of files, I have just recently committed them - You should now get prompted to overwrite the files when running setup.bat, answer is still N

Thanks .

Didn’t get any prompts even time (using fresh clone for 4.9.1_Techs) but everything built just fine now :slight_smile: Thanks .

Hi, i just downloaded it over night, to find

I don’t know what means -can someone tell me what to replace replace nvapi with what from where.
thanks

It only matters if u get prompted to replace files when u ran setup.bat and you typed Y (for yes) instead of N (for No). You will find the nvapi directory in the location you placed the files, something like UnrealEngine-4.9.1-release\Engine\Source\ThirdParty
vapi. You will need to replace them with the contents from the zip in the same location (or revert them if your using a github fork)

Thanks sooo much.

WaveWorks works great on other engines: ://warthunder/en/devblog/current/834

@

What do you think of Cryengine’s SVOTI (Sparse Voxel Total Illumination) and how does it compare to VXGI and SVOGI ?

Used in game and strangely lablled as SVOGI not SVOTI eventhough it is the latter ://miscreatedgame/forums/showthread.php?3665-Patch-25-SVOGI-and-SFP-09-29-2015
v=9d_0YcEueOo
and : ://www.cryengine/community/viewtopic.php?f=309131523

Anyone have any tutorials or a guide for using Waveworks ? Can’t seem to find one.

edit. Sorry. Don’t worry I worked it out.

Where can i find gameworks? All github links seem dead. I press any link and it says 404 Page not found

You need to be logged into your github account and it has to be linked to your UE4 account otherwise you will get a 404 error. All links are still valid.

how do i link those?

https://www.unrealengine/ue4-on-github

thank you. now i have to compile it right?

I found :

://on-demand.gputechconf/gtc/2012/presentations/SB134-Voxel-Cone-Tracing-Octree-Real-Time-Illumination.pdf

Hope it helps :slight_smile:

Ok I am running into a problem. I had a similar building the 4.9.1 build saying an error with the rasterizer…got that fixed and built with no issues, however the flex part of it doesnt seem to be working for me…I am trying to load some levels I made on a previous build and the flex elements don’t work anymore. Any ideas?