NVIDIA GameWorks Integration

Well for one, the Destruction in UE4 only works for rigid bodies(and still limited to the old-fashioned way of breaking off pre-defined chunks), which precludes like bending until breaking.
If Flex already supports , I imagined it’d make much more sense for developers who want flexible stuff that can break(and break in a more realistic procedural manner) to use Flex as an all-in-one.