NVIDIA GameWorks Integration

Originally Posted by DIFTOW

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Using a point light (I thought I read there were issues with them earlier in the thread, but can confirm it works fine)
I did however experience issues with directional lights. Flickering between 2 very different exposures.
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Have you tried “Do Shadow Bounds Accurate” to off!
I can´t check it right now, but seem to remember it worked on a indoor scene.