DIFTOW
(DIFTOW)
March 23, 2015, 8:17am
939
@
I tried your branch of VXGI.
When I try to run UE4 (by pressing F5) after building as you instructed, I get “breaks” which seem to prevent it from loading.
I tried to instead load the editor exe directly and it crashes with error.
MachineId:2C7DA9D2495D92EE473D00AACAA76461
Unknown exception - code 00000001 (first/second not available)
Fatal error: [File:C:\Users\DIFTOW\Desktop\UnrealEngine-VXGI\UnrealEngine-VXGI\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\GI_InterfaceD3D11.cpp] [Line: 1950]
VXGI Error: FLOAT16 emittanceFormat is not supported by the current GPU. (G
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_D3D11RHI!nvgiutil::FVXGIRendererInterfaceD3D11::signalError() + 202 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\windows\d3d11rhi\private\windows\gi_interfaced3d11.cpp:1950]
GFSDK_VXGI_x64!VXGI::FormatError() + 105 bytes [d:\depot\sw\devrel\libdev\gi\dev\bugfix_main\giworks\src\gi_util.cpp:33]
GFSDK_VXGI_x64!VXGI::GlobalIllumination::AllocateResources() + 488 bytes [d:\depot\sw\devrel\libdev\gi\dev\bugfix_main\giworks\src\gi_base.cpp:352]
GFSDK_VXGI_x64!VFX_VXGI_CreateGIObject() + 260 bytes [d:\depot\sw\devrel\libdev\gi\dev\bugfix_main\giworks\src\gi_base.cpp:130]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateVxgiInterface() + 1156 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11device.cpp:416]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::InitD3DDevice() + 1855 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11device.cpp:637]
UE4Editor_RHI!RHIInit() + 105 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\rhi\private\dynamicrhi.cpp:54]
UE4Editor!FEngineLoop::PreInit() + 7624 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\launch\private\launchengineloop.cpp:1199]
UE4Editor!GuardedMain() + 251 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() + 26 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [c:\users\diftow\desktop\unrealengine-vxgi\unrealengine-vxgi\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
My graphics card is a GTX 580.
is the debugging from Visual Studio
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32
vwgf2umx.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\bcrypt.dll’
[2015.03.23-08.18.27:489] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 580 ( Level 11_0)
[2015.03.23-08.18.27:489] 0]LogD3D11RHI: Adapter has 1487MB of dedicated video memory, 0MB of dedicated system memory, and 2559MB of shared system memory, 1 output[s]
[2015.03.23-08.18.27:489] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.03.23-08.18.27:492] 0]LogRHI: Texture pool is 1041 MB (70% of 1487 MB)
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32
vwgf2umx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\bcrypt.dll’. Cannot find or open the PDB file.
The thread 0x37b8 has exited with code 0 (0x0).
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32
vapi64.dll’. Cannot find or open the PDB file.
UE4Editor.exe has triggered a breakpoint.
Fatal error: [File:C:\Users\DIFTOW\Desktop\UnrealEngine-VXGI\UnrealEngine-VXGI\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\GI_InterfaceD3D11.cpp] [Line: 1950]
VXGI Error: FLOAT16 emittanceFormat is not supported by the current GPU. (GI_Base.cpp, 351)
UE4Editor.exe has triggered a breakpoint.
UE4Editor.exe has triggered a breakpoint.
[2015.03.23-08.18.38:971] 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.03.23-08.18.38:971] 0]LogWindows: === Critical error: ===
Fatal error: [File:C:\Users\DIFTOW\Desktop\UnrealEngine-VXGI\UnrealEngine-VXGI\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\GI_InterfaceD3D11.cpp] [Line: 1950]
VXGI Error: FLOAT16 emittanceFormat is not supported by the current GPU. (GI_Base.cpp, 351)
[2015.03.23-08.18.39:000] 0]LogExit: Executing StaticShutdownAfterError
[2015.03.23-08.18.39:000] 0]LogWindows: FPlatformMisc::RequestExit(1)
The thread 0x14c8 has exited with code 3 (0x3).
The thread 0x4e60 has exited with code 3 (0x3).
The thread 0x4124 has exited with code 3 (0x3).
The thread 0x520c has exited with code 3 (0x3).
The thread 0x4710 has exited with code 3 (0x3).
The thread 0x35a8 has exited with code 3 (0x3).
The thread 0x1528 has exited with code 3 (0x3).
The thread 0x1cf0 has exited with code 3 (0x3).
The thread 0x1b78 has exited with code 3 (0x3).
The thread 0x14dc has exited with code 3 (0x3).
The thread 0x2bf0 has exited with code 3 (0x3).
The thread 0x26ec has exited with code 3 (0x3).
The program ‘[17584] UE4Editor.exe’ has exited with code 3 (0x3).