Turbulence (or at least the capabilities of it) are already build into UE4’s particle system, and a few pages back I believe there was something said about work being done to integrate flameworks into the existing turbulence system.
Turbulence (or at least the capabilities of it) are already build into UE4’s particle system, and a few pages back I believe there was something said about work being done to integrate flameworks into the existing turbulence system.