I started using VXGI for my project now (haven’t looked into Flex yet, but I should). These are just a few screens from a slightly modified Highrise Map (the map which comes with the ShooterGame example; I use it mainly to test or try out stuff since I don’t want to waste time on making maps before the mechanics work properly). I wished we had a spoiler tag…Sorry for anyone who is on mobile or similar…
Anyways, click on the pictures to get the full resolution, I would recommend to since you can see more than in the thumbnails.
Also I left the VXGI settings on default, except for the range which I set to 4096. I left specular tracing disabled (I still need to add the SSRs) and also disabled eye adaption in the night pictures. I almost forgot to mention that the shadows look so crappy because they are set to high instead of epic, prevents the engine crashes for me. I used a directional light, the emissive materials and a very weak skylight (intensity 0.2), if anyone wants to know that.
Hope you like them ![]()
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