NVIDIA GameWorks Integration

Is it possible to create blueprint based on Flexsphere or other Flex actor. When I create blueprint based on FlexSphere it is not working anymore. So I’m looking for a way to add FlexSphere(soft body physics) to blueprint. What do I have to do to achieve goal?

Btw. The actor is not changeable when FlexSphere mesh is in blueprint as a component. So I can’t choose FlexActor.