NVIDIA GameWorks Integration

I’ve also noticed that. But in some cases I’ve found out that it’s the light itself that is being turned off while I’m not looking at it and the camera is not inside the Spotlig volume.

edit: No, it’s not the lights… I did some more tests and turned out the shadows stuff is actually resolution changes that UE4 applies on them when I get far from the spotlight. And the direct light turning off case was just the voxels near them not being generated while I’m not looking at them. You are right.