I can’t manage to get Direct Light shadows into voxels no matter what.
If I replace the Direct Light for a Spot Light, it works fine. I’m not sure if it’s a bug or if I’m doing something wrong.
I’ve updated my last post to show : https://forums.unrealengine/showthread.php?53735-NVIDIA-GameWorks-Integration&p=234588&viewfull=1#post234588