NVIDIA GameWorks Integration

@: news, that’s exactly what I was hoping for! Can’t wait to make use of HairWorks!

@:

  1. Everyone is well aware of the fact that UE4 doesn’t support anisotropic BRDF’s at the moment. No need to stress what’s already a given over and over again.

  2. Kajiya-Kay and Marschner both use an anisotropic model since an isotropic model just wouldn’t look like hair! In other words, no anisotropic based BRDF = No Kajiya-Kay and/or Marschner. You can’t have one without the other.