I’m not the right guy to speak of the details, I’ll wait for one of the HairWorks developers to provide that. But I can tell you that the main reason HW-UE4 has been long in the works is that we had to think very carefully about the rendering pipeline, particularly AA and translucency. So I think you’ll be pleasantly surprised when you see what they’ve achieved so far. Keep an eye out for demos at GDC.
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