NVIDIA GameWorks Integration

Yes it’s basically the 4.22+ rendering changes that stalled . I have Flow running on 4.22 but it doesn’t render anything unless you use it through cascade particles. Porting the actual flow sim to 4.24 is fairly trivial, but the flow’s own smoke rendering would still be broken.

I don’t know if Epic is cooking anything in regards of the fluid sims (besides those Brucks experiments).