Hi,
I’ve been discussing the shadow issues with one of the VXGI engineers, and he thinks he sees what is going on, and believes he has a fix for it. We’ll try to get it in there ASAP, but please understand that is a very busy week with preparation for GDC.
One thing I’ve noticed lately is that it is becoming more and more of a challenge to keep up with all of the substantial support issues raised , because the discussion gets mixed in with general questions, and the threads are all intertwined. I think it would make sense to move shadow, and any other big topics, over to the ‘issues’ on Github (/NvPhysX/UnrealEngine/issues ). Would work for you? If you are willing, please summarize your findings on shadows with point lights, spot lights, etc., as an, and then I’ll see if I can get the VXGI engineers to participate directly. You might separate out translucency and particles into separate issues, if that makes sense to you.
It is a bit inefficient for me to act as intermediary, I think we can make progress much more quickly if we organize the conversation. What do you think?
Thanks,
Hey I think is a great idea. Sorry for pestering you while you guys are busy preparing for GDC and thanks for keeping us updated.
Although the reason I was posting the issues is that I’m hoping other members of the community who may have some insights into the code would be able to come up with their ideas or solutions.