NVIDIA GameWorks Integration

I’m well aware of what anisotropic shading is, and I remember that stream. All that these two sources state though is, that it is currently not supported.

As you can see in these AMD slides, TressFX very well uses an anisotropic lighting model. In fact is uses exactly the two methods I mentioned. Check page 7:

://www.slideshare.net/DevCentralAMD/gs4147-billbilodeau