Small update on 4.21 FleX:
I did check the trashbyte’s changes. There were tons of unrelated things I cleaned out and eventually just ended up taking api fixes and added the FORCEINLINE mentioned on the previous page and added these on top of my old WIP branch and cleaned that one as well. 4.21 FleX can be found :
FleX does work with setup now but I had to disable the uniform buffer checks as was also done on the trashbyte’s repo. I’m not super happy about but removing the checks doesn’t appear to break anything. I did test all test maps in the editor to work properly and did a development conf packaging test on Win64 (my Gameworks repos probably don’t even work properly on Win32 as Nvidia Blast integration doesn’t ship binaries for it).
I’ll merge FleX to 4.21-GameWorks and 4.21-GameWorks+WaveWorks branches next once I can verify the integration along with other GW techs doesn’t break anything, still doing first build atm.