NVIDIA GameWorks Integration

Hrm. Hard to say. What’s the difference between ‘planning’ and ‘seeing which one comes across the finish line first’ ?

I think Turbulence might make it before FaceWorks. We have a solid integration in-house, but it’s on 4.4 and needs to be updated. Last time I tried I gave up quickly, but I need to get back to it. Also, we have a new Turbulence version coming out, with dynamic grids instead of static, plus fuel and temperature terms to make fireballs. The volumetric rendering is still a ways out though.