If anyone is interested, I have merged NVIDIA Blast into 4.22.2 and fixed conflicts coming from rendering refactoring, https://github/dyanikoglu/UnrealEngine/tree/4.22-Blast
If anyone is interested, I have merged NVIDIA Blast into 4.22.2 and fixed conflicts coming from rendering refactoring, https://github/dyanikoglu/UnrealEngine/tree/4.22-Blast