Hey guys, just wondering if anyone can help me out a lot with merging 0lentos PR-FleX-4.19.2, Hairworks and this https://github.com/AlienRenders/Unre…/tree/4.19-mod (Dual Quaternion mod).
I merged the dual quat mod with flex and have been using it for some time already, but now I want to add Hairworks to the engine and have been stuck for a couple of days. I don’t understand the merging process well enough and I’m probably making a mess of it
I also tried adding the dual quat mod to the 4.19 Gameworks branch (as it already has Flex and Hairworks) but it’s not building - can’t understand why as the mod only affects 11 files which as far as I can tell shouldn’t be a problem. Would love it if someone could help out here and explain the process in detail (preferably using source tree), I’ll buy you a beer… or five!
edit: OK… Ignore me…after about 20 attempts I managed to get the dual quat mod working with 4.19 Gameworks. I had to make sure I merged the Engine.Build.cs from Gameworks and the Dual quat mod properly, and then clean the solution in VS after installing the mod and then do a build. Man that was a fun couple of days Hopefully everything stays working now.