From what I can see in our UE4 integration group at NV, Hair Works will probably the next out the door, and with any luck we’ll be uploading it to Github soon after GDC.
However Turf is starting to take shape too, and I’d like to open a discussion that will guide our efforts, so that the integration works well from day one.
To start, would anyone like to post screenshots of typical scenes where you are using conventional UE4 features to plant grass, and could you describe the workflow considerations? For example, are you generating grass procedurally?
Thanks,