Hi,
I’ve been discussing the shadow issues with one of the VXGI engineers, and he thinks he sees what is going on, and believes he has a fix for it. We’ll try to get it in there ASAP, but please understand that is a very busy week with preparation for GDC.
One thing I’ve noticed lately is that it is becoming more and more of a challenge to keep up with all of the substantial support issues raised , because the discussion gets mixed in with general questions, and the threads are all intertwined. I think it would make sense to move shadow, and any other big topics, over to the ‘issues’ on Github (/NvPhysX/UnrealEngine/issues). Would work for you? If you are willing, please summarize your findings on shadows with point lights, spot lights, etc., as an, and then I’ll see if I can get the VXGI engineers to participate directly. You might separate out translucency and particles into separate issues, if that makes sense to you.
It is a bit inefficient for me to act as intermediary, I think we can make progress much more quickly if we organize the conversation. What do you think?
Thanks,