Also pushed preliminary 4.21 version of my physics branch:
https://github//UnrealEngi…s/4.21-Physics (unreleased 4.21 with fixed timestepped physics and Nvidia Blast)
Everything else seems to work but Blast has weird crash on machinegun mode, I couldn’t yet figure out what caused it but it seems to be originated from UE4 side. They’ve changed a lot of the physics stuff so there could be some issues left from the changes.
I do warn that 4.21 isn’t anywhere ready yet and I will also overwrite branch when the 4.21.0-release goes live, it’s now there only for testing purposes.