NVIDIA GameWorks Integration

Hey all, I’ve tried compiling in the past and had the same. Reinstalled Visual Studio 2017 and it’s still happening.

Any idea?

1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1>Creating makefile for ShaderCompileWorker (no existing makefile)
1>Performing full C++ include scan (no include cache file)
1>UnrealBuildTool : error : Could not find definition for module ‘PacketHandler’ (referenced via Target -> ShaderCompileWorker.Build.cs -> TargetPlatform.Build.cs)
1>D:\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command “…..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run command.
1>Done building project “ShaderCompileWorker.vcxproj” – FAILED.
2>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
2>Creating makefile for UE4Editor (no existing makefile)
2>Performing full C++ include scan (no include cache file)
2>UnrealBuildTool : error : Could not find definition for module ‘PacketHandler’ (referenced via Target -> Launch.Build.cs -> Engine.Build.cs)
2>D:\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command “…..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run command.
2>Done building project “UE4.vcxproj” – FAILED.
========== Build: 0 succeeded, 2 failed, 1 up-to-date, 0 skipped ==========