NVIDIA GameWorks Integration

Hi!

So I tried to combine both FleX and Blast together in UE4.19.2. Code wise merges fine and builds.

What’s the best way to get a FlexActor (softbody) reacting to a BlastMeshActor? Right now it just passes through, and if I change the collision settings on the FlexActor to collide, it just fractures and destroys my BlastMeshActor?