NVIDIA GameWorks Integration

I read in another comment before (and I noticed that too) even ambient occlusion doesn’t show up in realtime even enabled by the command. Did you manage to make it work? Please don’t tell me you need to enable it using SSAO or HBAO+ or anything else like you did for SSR otherwise VXGI has no use and is obsolete. In the museum video, the person talking clearly showed realtime AO on the dinosaur etc.