NVIDIA GameWorks Integration

Thanks got HBAO+ Running trough cvar. But still the same result on the VXGI map by nvidia (CornellBox) no GI at all.

I will try to download and build your other branch with just vxgi/flow to see if GI shows on that one.

Update: I tried the other branch the same there. Is it just me having ?

Update2: i think i found the problem

LogD3D11RHI: Error: VXGI Error: VXGI requires a GPU that supports FP16 typed UAV loads natively (.3) or through NVAPI (+) when ambientOcclusionMode = false (GI_Base.cpp, 366)

LogD3D11RHI: Warning: VXGI support is limited to occlusion-only mode on GPU.

So my guess is VXGI 2.0 only supports and onwards?

Nvidia States on github ‘‘Minimum: a 64-bit Windows 7 system with any DirectX 11 class GPU’’

I dont really understand , haha confusing

FYI my card even supports